﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Weapons
{
    class Bullets : Weapons
    {
        public override void Update()
        {
            Location += Direction;
            Color[] clr = new Color[1];

            base.Update();
        }
        public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch SprtieBatch)
        {
            base.Draw(SprtieBatch);
        }
    }
}
